Portfolio: Books
The Game Production Handbook
Written by Heather Chandler. Includes cutting-edge advice on managing teams, tracking
the production cycle, and project management. Focuses on the nuts and bolts of managing
development, including defining goals, creating a plan, and managing, hiring, and motivating
people effectively. Features specifics on the console submission process, software ratings,
motion-capture shoots, and voice-over sessions. Order from
Amazon.com.
The Game Localization Handbook
Written by Heather Chandler. Provides game developers with a detailed process for planning and executing successful localizations. Includes information about creating localization-friendly code, working with third-party vendors, console submissions processes, and determining budgets, schedules, and staffing needs. Nominated for the 2005 Game Developer Front Line Awards. Order from
Amazon.com.
Secrets of the Game Business, Second Edition
Features three articles by Heather Chandler: "Localizations", "Managing Creative Chaos",
and "Leadership: The Making of Happy and Effective Teams". This collection of articles, case studies, and interviews includes sections on publishers and developers, game development startups, taking a game to market, and managing game development.
Order from
Amazon.com.
The Project Manager's Desk Reference, Third Edition
Features a new article by Heather Chandler: "Project Management in a Creative
Environment". Includes information about how to plan, execute, and control a project from beginning to end. Features specifics on developing project plans using Work Breakdown Structures, PERT, CPM, and Gantt schedules. Order from
Amazon.com.
The Game Writing Handbook
Written by Rafael Chandler. Provides practical information about designing storylines,
creating characters, and writing dialogue. Offers field-tested techniques for organizing data,
formatting documents, and presenting information. Outlines a framework for guiding the
creative process, and features spreadsheets, checklists, templates, and dozens
of example screenplays. Nominated for the 2007 Game Developer Front Line Awards.
Order from
Amazon.com.
Dread: The First Book of Pandemonium
Written and designed by Rafael Chandler. A role-playing game of modern horror-action,
set in a world of demonic possession, black magic, and gun-toting exorcists who operate
outside the law. Described by critics as a cross between the novels of Clive Barker and
the movies of Quentin Tarantino.
Order from
Lulu.com.