Portfolio: Articles


  • Project Management in a Creative Environment (Project Manager's Desk Reference, 3rd Ed., 2006)
  • Screen/Play: Technical Narrative Design (Gamasutra.com, 2006)
  • Screen/Play: Documenting Voice Assets (Gamasutra.com, 2006)
  • Breaking In: Video Game Markets (Writer's Digest magazine, 2006)
  • Local Hero (The Escapist, 2006)
  • Current Trends in Games Localization (Globalization Insider, 2005)
  • Organizing And Formatting Game Dialogue (Gamasutra.com, 2005)
  • Character Development Techniques in Games (Gamasutra.com, 2005)
  • Active Storytelling in Games (Gamasutra.com, 2005)
  • Pull Together: Getting Team Buy-In (GameDev.net, 2005)
  • Localizations (Secrets of the Game Business, 2nd Ed., 2005)
  • Managing Creative Chaos (Secrets of the Game Business, 2nd Ed., 2005)
  • Leadership: The Making of Happy and Effective Teams (Secrets of the Game Business, 2nd Ed., 2005)
  • Start Game: Game Development and Localization (ESL, 2004)